中文部分
1.丁志成,(民91)。線上和電腦遊戲玩家參與行為之探討,行銷與流通管理所碩士論文,國立高雄第一科技大學,高雄市。2.王慧群,(民91)。由顧客轉換行為探討服務公司之顧客組成-以ISP公司為例。資訊管理研究所論文,國立中央大學,中壢市。3.李恩東,(民87)。國內外網路遊戲型態與相關服務探討。教學科技與媒體,37,41-54。4.林生傳,(民85)。教育心理學,台北市:五南出版社。
5.張淑芬,(民83)。電腦遊戲軟體消費者行為之研究-以台北地區大專生為例。企業管理研究所碩士論文,國立中央大學,中壢市。6.陳慶峰,(民90)。從心流(flow)理論探討線上遊戲參與者之網路使用行為。資訊管理學系碩士班論文,南華大學,嘉義縣。7.陳怡安,(民91a)。線上自我與角色扮演。南華大學社會所電子期刊。
8.陳怡安,(民91b)。線上遊戲之魅力。資訊社會研究。3,183-213。9.張意珮,(民91)。線上遊戲使用者轉換因素之研究。資訊管理學系碩士班論文,私立元智大學,中壢市。10.許熾榮、楊景棠,(民86)。「電視、電腦遊戲產品專題研究」。經濟部產業技術資訊服務推廣計畫,工研院電通所ITIS計畫。
11.黃瓊慧,(民89)。從沈浸(flow)理論探討台灣大專學生之網路使用行為。傳播所論文,國立交通大學,新竹市。12.傻呼嚕同盟,(民91)。線上遊戲:漫談線上遊戲獨特迷人的世界。台北市:藍鯨出版,城邦文化發行。
13.傅鏡暉,(民92)。線上遊戲產業Happy書:帶領你深入瞭解On-l-Line Game產業。台北市:遠流。
14.傅鏡暉,(民93)。數位內容:虛擬與真實交界的產業。台北市:典藏。
15.楊鎮豪,(民87)。個人電腦遊戲軟體消費者購買涉入與消費行為之研究。管理科學研究所碩士論文,國立交通大學,新竹市。16.董家豪,(民90)。網路使用者參與網路遊戲行為之研究。資訊管理學系碩士班論文,南華大學,嘉義縣。17.蘇芬媛,(民85)。網路虛擬社區的形成:MUD 之初探性研究。傳播研究所碩士論文,國立交通大學,新竹市。
英文部分
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12.Churchill, G. A. Jr.,(1995), Marketing Research: Methodological Foundations, 6th ed., New York: The Dryden Press.
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15.Ghani, A. J., & Deshpande, P. S. (1994). Task characteristics and the experience of optimal flow in human-computer interaction. The Journal of Psychology, 128(4), 381-391.
16.Ganesh, Jaishankar, Mark J. Arnold and Kristy E. Reynolds, (2000), Understanding the Customer Base of Service Provider: An Examination of the Differences Between Swtichers and Stayers, Journal of Markering, p65-87.
17.Hoffman, L. D., & Novak, P. T. (1996). Marketing in hypermedia computer-mediated environments conceptual foundations. Journal of Marketing, 60(July), 50-68.
18.Holbrook, M.B. and K.P. Corfman (1984), Quality and Value in theConsumption Experience: Phaedrus Rides Again, in Perceived Quality, J. Jacoby and J. Olson, eds. Lexington, MA: Lexington Books, pp.31-58.
19.Hoffman, L. D., Kalsbeek, D. W., & Novak, P. T. (1996). Internet and web use in theU.S. Communications of The ACM, 39(12), 36-46.
20.Inman, Jeffrey J., James S. Dyer and Jianmin Jia, (1997), A Generalized Utility Model of Disappointment and Regret Effects on Post-Choice Valuation, Marketing Science, Vol. 16, No. 2, p97-111.
21.Jodness, D., Pitegoff, B. E., & Sautter, E. T., (1993), From customer to competitor: Consumer cooption in the service sector. Journal of Service Marketing, 7(3), 18-25.
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網路部分
1.遊戲基地:http://www.gamebase.com.tw
2.巴哈姆特站:telnet://bahamut.twbbs.org
3.資策會資訊資料服務中心:http://www.cisc.iii.org.tw
4.資策會市場情報中心:http://mic.iii.org.tw