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The research is about the creation of weapons in games. The refined creation and the life injected in can really make players excited. Creation may not be difficult but it needs to meet the requirements. Out of place creativity is somewhat undesirable as the creation not meeting the requirements does not have any meaning. The motivation for this research is about how to quickly and precisely conduct creation. This research uses Microsoft Office Access database as a tool to produce a systematic thinking, providing a quick and precise creation method called "weapon settings generator". Elements needed for the thinking are then outlined into a model conducting creation. With a clear focus, creativity can be used well. After actual design practice, this research found that the size of framework of the "weapon settings generator" is exactly equal to how much creativity a creator has. A framework can go big as the creativity gets big, and that the creation will not be limited. The needed elements are sketched out first to make the focus clear, greatly increasing the work efficiency. Time is money and this is proven useful in a workplace. This paper hopes to provide references and encouragement to game art designers or anyone who is interested in creation.
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