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This thesis would be a series of researches and integrations about " Digital Synthetic Technology " of the animation postproduction, as well as specify the statement of the making of the graduate production " The Moment " , and the specify note of the production procession.
" In reality, we survive in a morbid metropolis space . " My works are concerned about these subjects, I attempt to put the confusion of the urban legend, the mechanical civilization future, dooming view of the century, the lost of technical power controlling into the movie. " The Moment " is also based on this concept, review the way we live and the space we already get used to, look forward to cause audience’s own experience, and to provides another expression and thought of the space.
In this issue, I will discuss the digital syntheses technologies used in " The Moment ", Due to the massive sharp computer images, hand drawing objects, digitally processed images, the massive synoptic layers, adjusted layer,... etc, are generated in the production, to composite all the different objects in digital syntheses software, and make the audience to believe it is an identical scene becomes the most important technical problem in the production of " The Moment ". This issue will discuss all about the testing, layers renderings, the Z-depth, focal length, depth of field and the photographic simulation, to the reappearance of logical lighting source in the scene, increase real touch on synoptic layers, and so on, I will rearrange by the production technique, and deeply discuss the encountering problems and the solving ways .
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