一、中文部分
Bourg, D. M.與Seemann, G.(2005)。遊戲人工智慧(陳建勳譯)。臺北市:歐萊禮。(原著出版年:2004年)
Dalmau, D. S.(2004)。大師談遊戲程式設計─核心技術與演算法(上奇科技譯)。臺北市:上奇科技。(原著出版年:2003年)
Meigs, T. (2004)。大師談遊戲製作(上奇科技譯)。臺北市:上奇科技。(原著出版年:2003年)
Patmore, C.(2004)。動畫創作全覽:優質動畫原理、實務和技術(陳賢錫譯)。臺北縣永和市:視傳文化。
王以斌(2007)。MAYA 8.5初探。電腦繪圖與設計雜誌,227,58-63。
王瑤(2008)。3D巨匠3ds Max 2008完全手册•建模篇。北京市:北京科海電子出版社。
艾登堡(2003)。鳥類的秘密生活(蔡承志譯)。臺北市:貓頭鷹。(原著出版年:1998年)。
林文宏(2006)。猛禽觀察圖鑑。臺北市:遠流。
林芳輝(2006)。POSER 6數位動畫模特兒。臺北市:金禾。
派瑞瓊斯(2005)。猛禽(蔡士瑩譯)。臺北市:貓頭鷹。(原著出版年:1997年)
陳杏圓、王焜潔(2007)。人工智慧。臺北縣五股鄉:高立。
郭書欽(2006)。運用Maya軟體於3D動畫之創作研究-以《夢遊山海經》為例。國立嘉義大學視覺藝術研究所碩士論文。黃祥麟(1995)。利用空氣動力學估計白頭翁在不同飛行速度時的消耗功率。國立台灣大學動物學系碩士論文。葉育恩(2005)。MAYA進化論III : 動畫設定與分子特效。臺北市 : 金禾資訊。
楊舒凱(2003)。電腦動畫技術的高階演進。電腦與通訊,106,96-100。二、英文部分
Dey, I. (1993). Qualitative Data Analysis: A User-friendly guide for social scientists. London and New York: Routledge.
Engel, W. F. (2003). Beginning Direct3D Game Programming 2nd Edition. Boston: Premier Press.
Grzeszczuk, R., & Terzopoulos, D. 1995. Automated learning of muscle-actuated locomotion through control abstraction. Proceedings of the 22nd annual conference on Computer graphics and interactive techniques, 63-70.
Hodgins, J. K., Wooten, W. L., Brogan, D. C., & O'Brien, J. F. (1995). Animating Human Athletics. Proceedings of the 22nd annual conference on Computer graphics and interactive techniques SIGGRAPH '95.
Horan, K. (2004). Graphically Representing Artificial Life With Maya Programming. CCSC: Northeastern Conference, 313-314.
Hsieh, M. (2004). Motion Retargetting and Transition in Articulated Figures. Master thesis, Department of Computer Science and Information Engineering, National Taiwan University, Taipei.
Lau, M. & Kuffner, J. J. (2005). Behavior Planning for Character Animation. Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation SCA '05, 271-280.
Lee, S. & Terzopoulos, D. (2006). Heads Up! Biomechanical Modeling and Neuromuscular Control of the Neck. ACM Transactions on Graphics (TOG), ACM SIGGRAPH 2006 Papers SIGGRAPH '06, 25(3), 1188-1198.
Luo, W. (2003). Skeleton-driven Animation Transfer. Master thesis, National Taiwan University, Taipei.
Mandel, M. (2005). Adding Life to Ragdoll Simulation Using Feedback Control Systems. Game Programming Gems 5. Hingham: Charles River Media, Inc. 449-455.
Matyka, M. (2005). Practical Animation of Soft Bodies for Game Development: The Pressurized Soft-Body Model. Game Programming Gems 5. Hingham: Charles River Media, Inc. 435-448.
Miller, G. S. P. (1988). The motion dynamics of snakes and worms. Proceedings of the 15th annual conference on Computer graphics and interactive techniques, 169-173.
Seidman, I. (1998). Interviewing as Qualitative Research: A Guide for Researchers in Education and the Social Sciences. New York: Teachers College Press, 25-29.
Shim, Y. & Kim, C. (2003). Generating Flying Creatures using Body-Brain Co-Evolution. Eurographics/SIGGRAPH Symposium on Computer Animation, 276-285.
Stentz, A. (1994, May). Optimal and Efficient Path Planning for Partially-Known Environments. IEEE International Conference on Robotics and Automation.
Su, W., Pham, B., & Wardhani, A. (2005). High-level Control Posture of Story Characters Based on Personality and Emotion. Proceedings of the Second Australasian Conference on Interactive Entertainment, Sydney, Australia, 179-186.
Tu, X., & Terzopoulos, D. (1994). Artificial fishes: physics, locomotion, perception, behavior. Proceedings of the 21st annual conference on Computer graphics and interactive techniques, 43–50.
Wejchert, J. & Haumann, D. (1991). Animation Aerodynamics. Computer Graphics, 25(4), 19-22.
Wu, J. & Popović, Z. (2003). Realistic Modeling of Bird Flight Animations. ACM Transactions on Graphics (TOG) , ACM SIGGRAPH 2003 Papers SIGGRAPH '03, 22(3), 888-895.
Zordan, V., et al. (2002). Motion capture-driven simulations that hit and react. In ACM SIGGRAPH Symposium on Computer Animation: 89-96.
三、網際網路和光碟
Maya 8.5 Help. Learning Resources. Retrieved from Autodesk Maya CD-ROM
How Birds Fly: An In-Depth Journey North Lesson. Retrieved October 18, 2007, from the World Wide Web: http://www.learner.org/jnorth/tm/crane/flightlesson.html
DynaMechs (Dynamics of Mechanisms): A Multibody Dynamic Simulation Library. Retrieved November, 8, 2007, from the World Wide Web: http://dynamechs.sourceforge.net/
Wind Tunnel Test. Retrieved June 20, 2008, from the World Wide Web: http://www.pbs.org/wgbh/nova/microraptor/liftdrag.html
Flight feathers. Retrieved June 20, 2008, from the World Wide Web: http://en.wikipedia.org/wiki/Primary_feathers
Minimum induced power requirements for flapping flight. Retrieved June 23, 2008, from the World Wide Web: http://journals.cambridge.org/action/displayAbstract;jsessionid=670AF3402204AACEF362D2C6B3533EEC.tomcat1?fromPage=online&aid=379216