一、中文文獻
丁慕玉(2008) 不同網路教學方式對學習微積分的影響---以虎尾科技大學為例。國立虎尾科技大學學報,27(2),75-94。
台灣網路資訊中心(2013a)。2013年「台灣寬頻網路使用調查」結果公布無線及行動上網人口突破千萬 中高年齡網路使用者增加快速。引自http://www.twnic.net.tw/download/200307/20130926a.pdf
台灣網路資訊中心(2013b)。台灣無線網路使用狀況調查摘要分析。引自http://www.twnic.net.tw/download/200307/20150202b.pdf
何迪賢(2013)。國中生數位學習接受度影響因素之研究-以高雄市某國中為例(未出版之碩士論文)。高苑科技大學,高雄市。
沈中偉、黃國禎(2012)。科技與學習:理論與實務(頁182)。台北: 心理。
林金山(2014)。從數位遊戲省思科學教室的情境脈絡教學。臺灣教育評論月刊,3(7),37-38。
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郭生玉(2000)。心理與教育測驗。台北:精華書局。
梁馨予(2012)。 國中生線上遊戲涉入程度與健康相關研究-以高雄市左營區國中為例(未出版之碩士論文)。國立臺灣師範大學,臺北市。莊雪芳、鄭湧涇(2003) 國中學生對生物學的態度與學習環境之研究。科學教育學刊,11(2),171-194。黃掀芸(2015)。線上遊戲式學習中知識學習風格對學習成效之影響研究—以國小數學為例(未出版之碩士論文)。靜宜大學,臺中市。游光昭、蕭顯勝、韓豐年(2004)。網路遊戲式學習環境之設計與建置。 藝術學報,75,205-217。曾千虹、耿正屏(1993)。國小、國中及高中學生之細胞概念發展。科學教育,4,157-182。湯清二(1993)。我國學生生物細胞概念發展研究—迷思概念之晤談與概念圖。彰化師範大學學報,4,141-170。鄒景平(2007)。混成學習的策略與應用實務。T&D飛訊,62,1-29。
楊正宏、林燕珍、張俊陽、曾憲雄(2008)。台灣高等教育數位學習現況與展望。數位學習科技期刊,創刊號,1-12。楊茹茵(2014)。運用數位學習平台系統創造無所不在學習環境。「2014年大學遠距教學認證成果發表暨學術研討會」發表之論文,劍潭海外青年活動中心教學大樓。
楊景盛(2013)。 探索認真遊戲課程發展模式與效益評估(未出版之博士論文)。國立彰化師範大學,彰化縣。楊凱悌(2012)。以科技為基礎之課室互動教學環境對於國中學生細胞分裂概念學習之影響(未出版之博士論文)。國立臺灣師範大學,台北市。葉晉華(2013)。迎接數位時代的資訊素養與數位學習。新竹市教育電子報。引自http://www.hceb.edu.tw/epaper/201312/tendency.asp。
劉世雄(2009)。大學網路混成學習之學習過程分析。教育資料與研究雙月刊,86,頁125-144。劉君毅(2007)。數位學習的現況與發展。研習資訊,24(4),115-123。蔡執仲、段曉林、靳知勤(2007)。巢狀探究教學模式對國二學生理化學習動機影響之探討。科學教育學刊,15(2),119-144。蔡福興、游光昭、蕭顯勝(2008)。從新學習遷移觀點發掘數位遊戲式學習之價值。課程與教學季刊,11(4),237-278。賴素純、莊雅茹、顏春煌(2014)。Facebook 的使用對成人混成式學習之影響。教育科學研究期刊,59(4),65-98。盧秀琴(2003)。台灣北部地區中小學學生的顯微鏡操作技能與相關概念之發展。國立台北師範學院學報,16(2),161-186。
盧秀琴(2005)。探討教科書與中小學學生學習細胞相關概念的關係。科學教育學刊,13(4),367-386。盧秀琴、黃麗燕(2007)。國中「細胞課程」概念改變教學之發展研究。科學教育學刊,15(3),295-316。戴文雄、王裕德、王瑞和陳嘉苓(2016)。翻轉教學式合作學習對生活科技實作課程學習成效影響之研究。科學教育學刊。24(1),57-88。謝尚賢(2004)。應用網路輔助教學於土木工程教育之實例研究。國立臺灣大學「台大工程」學刊, 92,43-55。
謝宗叡(2009)。淺談混成學習。2010年11月5日,取自:http://society.nhu.edu.tw/e-j/89/A41.htm。
簡幸如(2005)。數位遊戲設計之教學模式建構(未出版碩士論文)。國立中央大學,桃園市。顧大維(2005)。從數位教學平台使用的迷思看教學設計在數位學習應扮演的角色。教育研究月刊,131,118-126。顧大維(2010)。你有在「混」嗎?—淺談數位學習的混成式學習模式。游於藝電子報,109期。引file:///C:/Users/murmur04/Downloads/EDM109-0502.htm。
二、英文文獻
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