[1]資策會(2014a),「資策會FIND: 2014年上半年消費者行為調查」。from http://www.iii.org.tw/service/3_1_1_c.aspx?id=1367
[2]資策會(2014b),「2014年上半年臺灣風雲APP百強」。from http://www.iii.org.tw/service/3_1_1_c.aspx?id=1356
[3]蕭至惠、張琡婍、蔡進發(2009),「影響消費者對電子書接受意願因素之研究」,電子商務研究,秋季報,第七卷,第三期,第355-384頁。[4]Agarwal, R., Prasad, J. (1998), A conceptual and operational definition of personal innovativeness in the domain of information technology. Information systems research, 9(2), 204-215.
[5]Al-Jabri, I. M., Sohail, M. S. (2012), Mobile banking adoption: application of diffusion of innovation theory. Journal of Electronic Commerce Research, 13(4), 379-391.
[6]Berry, M. J., Linoff, G. (2000), Mastering data mining: Wiley New York.
[7]Bhattacherjee, A. (2000), Acceptance of e-commerce services: the case of electronic brokerages. Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on, 30(4), 411-420.
[8]Brown, I., Cajee, Z., Davies, D., Stroebel, S. (2003), Cell phone banking: predictors of adoption in South Africa—an exploratory study. International Journal of Information Management, 23(5), 381-394.
[9]Bruner II, G. C., Kumar, A. (2005), Explaining consumer acceptance of handheld Internet devices. Journal of Business Research, 58(5), 553-558.
[10]Butler, M. (2011), Android: Changing the mobile landscape. Pervasive Computing, IEEE, 10(1), 4-7.
[11]Chen, L.-d. (2008), A model of consumer acceptance of mobile payment. International Journal of Mobile Communications, 6(1), 32-52.
[12]Chen, L.-d., Gillenson, M. L., Sherrell, D. L. (2002), Enticing online consumers: an extended technology acceptance perspective. Information & management, 39(8), 705-719.
[13]Chinomona, R. (2013), Mobile Gaming Perceived Enjoyment and Ease of Play as Predictors of Student Attitude and Mobile Gaming Continuance Intention. Mediterranean Journal of Social Sciences, 4(14), 237.
[14]Chou, J., Hung, C., Hung, Y. (2014). Design factors of mobile game for increasing gamer's flow experience. Paper presented at the Management of Innovation and Technology (ICMIT), 2014 IEEE International Conference on.
[15]Chou, P. A. (1991), Optimal partitioning for classification and regression trees. IEEE Transactions on Pattern Analysis and Machine Intelligence, 13(4), 340-354.
[16]Dash, M., Tech, M. (2014), Determinants of Customers’ Adoption of Mobile Banking: An Empirical Study by Integrating Diffusion of Innovation with Attitude. Journal of Internet Banking and Commerce, 19(3).
[17]Davis, F. D. (1989), Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS quarterly, 319-340.
[18]Davis, F. D., Bagozzi, R. P., Warshaw, P. R. (1989), User acceptance of computer technology: a comparison of two theoretical models. Management science, 35(8), 982-1003.
[19]Deka, P. C. (2014), Support vector machine applications in the field of hydrology: A review. Applied Soft Computing, 19, 372-386.
[20]Dickerson, M. D., Gentry, J. W. (1983), Characteristics of adopters and non-adopters of home computers. Journal of Consumer research, 225-235.
[21]Distimo. (2013). from http://www.distimo.com/
[22]ElAlami, M. E. (2009), A filter model for feature subset selection based on genetic algorithm. Knowledge-Based Systems, 22(5), 356-362.
[23]eMarketer. (2013). from http://www.emarketer.com/Article/In-App-Purchases-Take-Over-App-Revenues/1010491
[24]Evangelou, E., Siontis, K. C., Pfeiffer, T., Ioannidis, J. (2012), Perceived information gain from randomized trials correlates with publication in high–impact factor journals. Journal of clinical epidemiology, 65(12), 1274-1281.
[25]Feijoo, C., Gómez-Barroso, J.-L., Aguado, J.-M., Ramos, S. (2012), Mobile gaming: Industry challenges and policy implications. Telecommunications Policy, 36(3), 212-221.
[26]Fenez, M. (2009), Global Entertainment and Media Outlook: 2009-2013. New York, PricewaterhouseCoopers.
[27]Gewald, H., Wüllenweber, K., Weitzel, T. (2006), The influence of perceived risks on banking managers’ intention to outsource business processes–a study of the german banking and finance industry’. Journal of Electronic Commerce Research, 7(2), 78-96.
[28]Guyon, I., Weston, J., Barnhill, S., Vapnik, V. (2002), Gene selection for cancer classification using support vector machines. Machine learning, 46(1-3), 389-422.
[29]Ha, I., Yoon, Y., Choi, M. (2007), Determinants of adoption of mobile games under mobile broadband wireless access environment. Information & Management, 44(3), 276-286.
[30]Hop, W., van de Velden, M. (2013), Web-shop Order Prediction Using Machine Learning.
[31]Hsu, C.-L., Lin, J. C.-C. (2014), What Drives Purchase Intention for Paid Mobile Apps?--An Expectation Confirmation Model with Perceived Value. Electronic Commerce Research and Applications.
[32]Hsu, C.-L., Lu, H.-P., Hsu, H.-H. (2007), Adoption of the mobile Internet: An empirical study of multimedia message service (MMS). Omega, 35(6), 715-726.
[33]Izquierdo-Yusta, A., Olarte-Pascual, C., Reinares-Lara, E. (2015), Attitudes toward mobile advertising among users versus non-users of the mobile Internet. Telematics and Informatics, 32(2), 355-366.
[34]Jansen, S., Bloemendal, E. (2013), Defining App Stores: The Role of Curated Marketplaces in Software Ecosystems Software Business. From Physical Products to Software Services and Solutions (pp. 195-206): Springer.
[35]Jansen, S., Finkelstein, A., Brinkkemper, S. (2009). A sense of community: A research agenda for software ecosystems. Paper presented at the Software Engineering-Companion Volume, 2009. ICSE-Companion 2009. 31st International Conference on.
[36]Jung, Y., Perez-Mira, B., Wiley-Patton, S. (2009), Consumer adoption of mobile TV: Examining psychological flow and media content. Computers in Human Behavior, 25(1), 123-129.
[37]Kivimaki, A., Fomin, V. (2001). What makes a killer application for the cellular telephony services? Paper presented at the Standardization and Innovation in Information Technology, 2001 2nd IEEE Conference.
[38]Kleijnen, M., De Ruyter, K., Wetzels, M. (2004), Consumer adoption of wireless services: discovering the rules, while playing the game. Journal of Interactive Marketing, 18(2), 51-61.
[39]Koenig-Lewis, N., Palmer, A., Moll, A. (2010), Predicting young consumers' take up of mobile banking services. International Journal of Bank Marketing, 28(5), 410-432.
[40]López-Nicolás, C., Molina-Castillo, F. J., Bouwman, H. (2008), An assessment of advanced mobile services acceptance: Contributions from TAM and diffusion theory models. Information & Management, 45(6), 359-364.
[41]Lee, C., Song, B., Park, Y. (2012), Design of convergent product concepts based on functionality: An association rule mining and decision tree approach. Expert Systems with Applications, 39(10), 9534-9542.
[42]Lee, K. S., Lee, H. S., Kim, S. Y. (2007), Factors Influencing the Adoption Behavior of Mobile Banking: A South Korean perspective. Journal of Internet Banking & Commerce, 12(2).
[43]Lee, S., Lee, S., Park, Y. (2007), A prediction model for success of services in e-commerce using decision tree: E-customer’s attitude towards online service. Expert Systems with Applications, 33(3), 572-581.
[44]Liao, H.-L., Lu, H.-P. (2008), The role of experience and innovation characteristics in the adoption and continued use of e-learning websites. Computers & Education, 51(4), 1405-1416.
[45]Liu, Y., Li, H. (2010), Mobile internet diffusion in China: an empirical study. Industrial Management & Data Systems, 110(3), 309-324.
[46]Liu, Y., Li, H. (2011), Exploring the impact of use context on mobile hedonic services adoption: An empirical study on mobile gaming in China. Computers in Human Behavior, 27(2), 890-898.
[47]Luarn, P., Lin, H.-H. (2005), Toward an understanding of the behavioral intention to use mobile banking. Computers in Human Behavior, 21(6), 873-891.
[48]Meyer, D., Wien, F. T. (2014), Support vector machines. The Interface to libsvm in package e1071.
[49]Moore, G. C., Benbasat, I. (1991), Development of an instrument to measure the perceptions of adopting an information technology innovation. Information systems research, 2(3), 192-222.
[50]Ndubisi, N. O., Sinti, Q. (2006), Consumer attitudes, system's characteristics and internet banking adoption in Malaysia. Management Research News, 29(1/2), 16-27.
[51]Newell, F., Lemon, K. N. (2001), Wireless rules: New marketing strategies for customer relationship management anytime, anywhere: McGraw-Hill Professional.
[52]Nickerson, R., Austreich, M., Eng, J. (2014). Mobile Technology and Smartphone Apps: A Diffusion of Innovations Analysis. Paper presented at the Twentieth Americas Conference on Information Systems, Savannah, 2014.
[53]Nunnally, J. C. (1978), Psychometric theory: McGraw-Hill:New York.
[54]Nysveen, H., Pedersen, P. E., Thorbjørnsen, H. (2005), Explaining intention to use mobile chat services: moderating effects of gender. Journal of consumer Marketing, 22(5), 247-256.
[55]Ortt, J. R. (1998). Videotelephony in the consumer market. (Doctoral Dissertation), Delft University of Technology, Delft.
[56]Park, Y., Lee, S. (2011), How to design and utilize online customer center to support new product concept generation. Expert Systems with Applications, 38(8), 10638-10647.
[57]Rice, R. E., Katz, J. E. (2008), Assessing new cell phone text and video services. Telecommunications Policy, 32(7), 455-467.
[58]Rogers, E. M. (2010), Diffusion of innovations: Simon and Schuster.
[59]Tan, M., Teo, T. S. (2000), Factors influencing the adoption of Internet banking. Journal of the AIS, 1(1es), 5.
[60]Tang, J., Alelyani, S., Liu, H. (2013), Feature Selection for Classification: A Review: CRC Press.
[61]Tornatzky, L. G., Klein, K. J. (1982), Innovation characteristics and innovation adoption-implementation: A meta-analysis of findings. IEEE Transactions on engineering management, 29(1), 28-45.
[62]Van der Heijden, H. (2004), User acceptance of hedonic information systems. MIS quarterly, 695-704.
[63]Venkatesh, V., Davis, F. D. (2000), A theoretical extension of the technology acceptance model: four longitudinal field studies. Management science, 46(2), 186-204.
[64]Verkasalo, H., López-Nicolás, C., Molina-Castillo, F., Bouwman, H. (2009), Analysis of mobile Internet, map application and game adoption among smartphone users. Proceedings of the paper presented at the 8th Global mobility roundtable (GMR 2009), Cairo, Egypt.
[65]Verkasalo, H., López-Nicolás, C., Molina-Castillo, F., Bouwman, H. (2010), Analysis of users and non-users of smartphone applications. Telematics and Informatics, 27(3), 242-255.
[66]West, J., Mace, M. (2010), Browsing as the killer app: Explaining the rapid success of Apple's iPhone. Telecommunications Policy, 34(5), 270-286.
[67]Yang, C.-C. (2011), A classification-based Kansei engineering system for modeling consumers’ affective responses and analyzing product form features. Expert Systems with Applications, 38(9), 11382-11393.
[68]Yunus, M. (2014). Diffusion of Innovation, Consumer Attitudes and Intentions to use Mobile Banking. Paper presented at the Information and Knowledge Management.
[69]Zhang, H., Ren, Y.-g., Yang, X. (2013). Research on Text Feature Selection Algorithm Based on Information Gain and Feature Relation Tree. Paper presented at the Web Information System and Application Conference (WISA), 2013 10th.
[70]Zhao, Z., Balagué, C. (2015), Designing branded mobile apps: Fundamentals and recommendations. Business Horizons.