中文文獻:
王怡萱、楊叔卿、張智星(2010)。可觸式學習同伴融入國小英語口說練習學習效益探討。數位學習科技期刊,2(1),33-44。陳建雄(譯)(2006)。互動設計 (原作者:Preece, J., Rogers, Y. & Sharp , H.)。台北市:全華科技圖書股份有限公司。
精密機械研發中心(2008)。語音辨識技術概論。取自 http://www.robotworld.org.tw/data/for_trade1-d.php?News_ID=2389
英文文獻:
Association for Computing Machinery Special Interest Group on Computer-Human Interaction Curriculum Development Group. (1992). ACM SIGCHI Curricula for human-computer interaction. New York: Association for Computing Machinery Special Interest Group on Computer-Human Interaction Curriculum Development Group.
Baecker, R. M. & Buxton, W. (1987) . Readings in Human Computer Interaction: A Multidisciplinary Approach. San Mateo, CA: Morgan Kaufmann Publishers.
Benyon, D., Turner, P., & Turner, S. (2005). Designing interactive systems: People, activities, contexts, technologies. New Jersey: Pearson Education.
Brooke, J. (1996). SUS: A quick and dirty usability scale. In P. Jordan, B. Thomas, B. Weerdmeester, & I. McClelland (Eds.), Usability evaluation in industry (pp. 189-194). London: Taylor & Francis.
Catanese, P. (2001). Director's third dimension: Fundamentals of 3D programming in Director 8.5.Indiana:Que.
Chen, M., Mountford, S. J., & Sellen, A. (1988, June). A study in interactive 3-D rotation using 2-D control devices. In ACM SIGGRAPH Computer Graphics(Vol. 22, No. 4, pp. 121-129). ACM.
Edge, D. (2008). Tangible user interfaces for peripheral interaction. University of Cambridge, Computer Laboratory, Technical Report, (UCAM-CL-TR-733).
Henriksen, K., Sporring, J., & Hornbæk, K. (2004). Virtual trackballs revisited. Visualization and Computer Graphics, IEEE Transactions on, 10(2), 206-216.
Ishii, H., & Ullmer, B. (1997). Tangible bits: towards seamless interfaces between people, bits and atoms. In Proceedings of the ACM SIGCHI Conference on Human factors in computing systems (pp. 234-241). ACM.
Izadi, S., Kim, D., Hilliges, O., Molyneaux, D., Newcombe, R., Kohli, P., ... & Fitzgibbon, A. (2011, October). KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera. In Proceedings of the 24th annual ACM symposium on User interface software and technology (pp. 559-568). ACM.
Kang, J. W., Seo, D. J., & Jung, D. S. (2011). A study on the control method of 3-dimensional space application using Kinect system. International Journal of Computer Science and Network Security, 11(9), 55-59.
Lee, J., You, G. K., Yang, J. M., & Kang, H. G. (2010). Unified Framework for User Tracking and Sound Beamforming with Audio/Depth Sensors in Kinect. Unpublished manuscript, Department of Electrical & Electronics Engineering, Yonsei University, Seoul, Korea.
Liu, J., Au, O. K. C., Fu, H., & Tai, C. L. (2012, September). Two‐Finger Gestures for 6DOF Manipulation of 3D Objects. In Computer Graphics Forum(Vol. 31, No. 7pt1, pp. 2047-2055). Blackwell Publishing Ltd.
Martinet, A., Casiez, G., & Grisoni, L. (2010, March). The design and evaluation of 3d positioning techniques for multi-touch displays. In 3D User Interfaces (3DUI), 2010 IEEE Symposium on (pp. 115-118).
Microsoft Corp. (2013). Kinect for Windows Human Interface Guidelines v1.7.0. Retrieved from: http://msdn.microsoft.com/en-us/library/jj663791.aspx
Nielsen, J. (1993). Usability Engineering. San Francisco: Morgan Kaufmann.
Nielsen, J. (2005). Ten usability heuristics. Retrieved from: http://informaticathomas.nl/heuristicsNielsen.pdf
Norman, D. A. (1988). The Psychology of Everyday Things. New York: Basic Books.
Preece, J., Rogers, Y., Sharp, H., Benyon, D., Holland, S., and Carey, T. (1994). Human-Computer Interaction. New York: Addison-Wesley.
Preece, J., Rogers, Y., & Sharp, H. (2007). Interaction Design. Retrieved from: http://www.inf.ed.ac.uk/teaching/courses/hci/1213/lecs/Lecture05_DesignTaskAnalysis_201213.pdf
Raptis, M., Kirovski, D., & Hoppe, H. (2011). Real-time classification of dance gestures from skeleton animation. In Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (pp. 147-156). ACM.
Shneiderman, B. (1982). The future of interactive systems and the emergence of direct manipulation†. Behaviour & Information Technology, 1(3), 237-256.
Shneiderman, B., & Maes, P. (1997). Direct manipulation vs. interface agents. interactions, 4(6), 42-61.
網路文獻:
Kinect開發學習筆記(2012年11月4日)。【部落格文字資料】。取自http://www.cs.nccu.edu.tw/~whliao/hci2012/Kinect_Note_for_Windows_SDK.pdf
Peggy(2010年6月23日)。使用者介面沿革:從CLI、GUI到NUI【部落格文字資料】。取自http://blog.uns.org.tw/node/211
QUIS (2006). About the QUIS, version 7.0. College Park, MD: Cooliris. Retrieved October 31, 2009, from the World Wide Web:http://lap.umd.edu/quis/