|
[1]Siemens Product Lifecycle Management Software Inc., “Unigraphics NX”. [2]OPEN MIND Technologies AG, “HyperMill”. [3]CNC Software Inc., “MasterCAM”. [4]ModuleWorks GmbH, “Real-Time Collision Avoidance System (CAS)”. [5]MachineWorks Ltd., “Clash Detection”. [6]DeepMind Technologies Ltd., “AlphaGo”. [7]National Science Foundation., “Cyber-Physical System”, https://www.nsf.gov/pubs/2018- /nsf18538/nsf18538.htm. [8]VPL Research Jaron Lanier., https://www.vrs.org.uk/virtual-reality-profiles/vpl-research- .html. [9]Unity Technologies., “Unity”. [10]Epic Games Inc., “Unreal Engine”. [11]Crytek GmbH., “CryENGINE”. [12]EON Reality Inc., “EON Studio”. [13]JPMorgan Chase & Co., “LOXM”. [14]Amazon.com Inc., “Amazon Go”. [15]統一企業股份有限公司統一超商, “http://www.7-11.com.tw/XSTORE/”. [16]Visual Components GmbH., “Visual Components 4.0”. [17]Parametric Technology Corporation., “Creo 4.0”. [18]Andrea de Giorgio, Mario Romero, Mauro Onori, Lihui Wang, “Human-machine collaboration in virtual reality for adaptiveproduction engineering”, 27th International Conference on Flexible Automation and Intelligent Manufacturing, June 2017. [19]Luigi Gammieri, Macro Schumann, Luigi Pelliccia, Giuseppe Di Gironimo, Philipp Klimant, “Coupling of a Redundant Manipulator with a Virtual Reality Environment to Enhance Human-robot Cooperation”, Procedia CIRP 62 ( 2017 ) 618 – 623. [20]Fraunhofer Institute for Computer Graphics Research., “Fraunhofer IGD”. [21]Alexandru Dumitrache, Theodor Borangiu, “Open Source Framework for Real-Time Robot Simulation and Collision Avoidance”, IFAC Proceedings Volumes, Issue 1, January 2011, Pages 11520-11525. [22]吳錫章, “非正交形車銑複合虛擬工具機運動模擬系統之發展”, 國立成功大學機械工程學系, 2007. [23]文懷柔, “虛擬車銑複合機切削模擬系統與人機介面開發”, 國立高雄應用科技大學機械與精密工程研究所, 2011. [24]J. Ritter, “An efficient bounding sphere”, In Graphics Gems, A. Glassner, Ed. Academic Press, 301-303, 1990. [25]Cohen, Jonathan D., et al. “I-COLLIDE: An interactive and exact collision detection for large-scale evironments”, Proceedings of the 1995 symposium on Interactive 3D graphics. ACM, 1995. [26]S. Gottschalk, M. C. Lin, D. Manocha, “OBBTree A Hierarchical Structure for Rapid Interference Detection”, ACM Siggraph(1996). [27]S. A. Ehmann, M. C. Lin, “Accurate and fast proximity queries between polyhedra using convex surface decomposition”, In Proc. Of Eurographics’ 01, volume 20, pages 500–510, 2001. [28]Yao Wang, Yan-juan Hu, Jiu-chen Fan, Yu-feng Zhang, Qi-jiu Zhang, “Collision Detection Based on Bounding Box for NC Machining Simulation”, Physics Procedia 24 (2012) 247 – 252. [29]Marco Schumann, Marco Witt, Philipp Klimant, “A Real-Time Collision Prevention System for Machine Tools”, Procedia CIRP 7 (2013) 329 – 334. [30]Tran Duc Tang, “Algorithms for collision detection and avoidance for five-axis NC machining: A stste of the art review”, Computer-Aided Design 51:1-17 ·June 2014. [31]Jung-Woo Chang, Wenping Wang, Myung-Soo Kim, “Efficient collision detection using a dual OBB-sphere bounding volume hierarchy”, Computer-Aided Design 42 (2010) 50-57. [32]李凱盛, “線性軸不正交構型五軸工具機模擬與碰撞偵測之研究”, 國立虎尾科技大學創意工程與精密科技研究所, 2011. [33]張欽宇, “五軸CNC成形砂輪磨齒機NC路徑模擬與碰撞檢測”, 國立台灣科技大學機械工程系, 2011. [34]S. Gottschalk, “Collision Queries using Oriented Bounding Boxes”, University of North Carolina at Chapel Hill, 2000. [35]Separating Axis Theorem for Oriented Bounding Boxes, “http://www.jkh.me/files/tutoria- ls/Separating%20Axis%20Theorem%20for%20Oriented%20Bounding%20Boxes.pdf”. [36]Christer Ericson, “Real-Time Collision Detection”, Morgan Kaufmann, 2005. [37]Unity Animation System Overview, “https://docs.unity3d.com/560/Documentation/Manu al/AnimationOverview.html”. [38]NVIDIA G-Sync, “https://www.anandtech.com/show/7582/nvidia-gsync-review”.
|