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Any to any source interactive multimedia services, such as video conference, demand multicasting network services and short communicate delay among end points. As for present Internet, the support of network layer multicasting across WAN is impossible. Recent focus is thus mostly on the application layer multicasting. In the past, very few researchers probe into the field of application layer multicasting on Δ-constrained. This thesis proposes an algorithm called Delay and Degree constrained Multicast Spanning Tree (D2MST) to establish a shared tree that makes end to end delay among high percentage of nodes within Δ-constrained. D2MST uses a novel concept of network center and gravity, based on which a cost function “merit” is defined to choose an appropriate root to start the construction of multicasting tree. The other cost function “power” is used therefore to choose which node can enter the multicasting tree first. An algorithm called Shortest Path with Degree Constrained (SPDC) is also proposed to connect a given node to the spanning tree so that the delay between node and node can conform to the need of Δ-constrained. The simulation results show that D2MST performs well and can establish a Δ-constrained overlay multicasting tree effectively.
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